Post by Icarus Amsel on Mar 21, 2015 5:51:52 GMT -5
Name: Icarus “Rusty” Amsel
Age: 116
Date of Birth: December 21
Gender: Male
Sexual Orientation:Work Bisexual
Face Claim: Kisaragi Shintaro from Kagerou Project
Appearance:
Height: 5’9”
Distinguishing Features: Icarus possesses large black demon wings. Their design is sharp and sleek, the wingspan past his arms, and the color deep enough to look completely solid. He can fly long distances and maintain glides for considerable periods. His fondness for his wings leads him to have them out as often as possible, though many find them a hindrance due to their size. His horns are red and shaped like a scythe, shooting upwards. His tail is a thin black appendage ending in a scissor-like tip.
Character Class: Demon
Residency: Practically lives in his office at OnceDaed Studios in the Entertainment District.
Likes: Trinkets, video games, music, making stories, flying,the tears of players , horror genre in general, naps, coffee, and spending long hours in the dark doing nothing but eat potato chips and play games.
Dislikes: Boredom, secrets, candies and pastries, mornings, any kind of physical exertion that does not include flying or snacking or typing on a keyboard, being interrupted during work, criticism, and obnoxiously bright lights.
Personality: Icarus is an eccentric sort; obsessive, childish, and downright annoying, yet at the same time cranky and annoyed by everything and everyone else. The world he believes is filled with so much potential to be great and memorable, but the taint of normalcy and tedium squanders it to meaninglessness. It’s a big, big world, and in order to enjoy it to the fullest, one has to find what makes it interesting and push it to the limit. He has an idealistic mindset when it comes to life and reality, yet possesses a cynic’s perspective when it comes to people (angels and demons alike).
His typical behavior is deceptive and meddlesome. While he may come off curious, excitable, and even friendly, Icarus is not naturally benevolent. If anything, he’d only provide assistance if it means his own benefit, or even his own entertainment. People always have ulterior motives, so it’s only natural he does too, right? His first impressions are usually positive, and it’s only during prolonged and repetitive encounters that he starts showing his true colors.
Icarus takes great joy in being a nuisance for others, especially when they start becoming boring. He will pester on and on, drag them forcefully by the arm, or play the most insidious little pranks in order to provoke people of interest. What makes them tick? How much can they handle? These questions must be answered, or so he believes. He’s much too prideful to give a genuine apology, but that won’t stop him from saying sorry when the victim is getting too personal (and irritating).
He isn’t one for exerting his best, the only exceptions to this being when it relates to his projects. He finds no point in wasting time for extra ‘pizzazz’—if it’s done, then it’s done. It doesn’t interest him, so there’s no reason to dawdle on it. Attempting to push him around will only urge him to rebel. Icarus is as stubborn as a mule, and just as prideful, if not arrogant. He doesn’t take criticism from others well as a result.
His rotten attitude aside, Icarus takes his personal work seriously. He wants to create things that can show how expansive he believes the world is, and if that means having to coop himself in an office 24 hours a day designing and coding games, then so be it. He cares for sustaining creativity, and hates nothing more than seeing wasted potential. His coworkers can find him obnoxious and grouchy all they like, but it’s undeniable that he works hard to ensure the studio’s success. But it’s a wonder how he hasn’t kicked the bucket from the sheer weight of stress yet.
History: Icarus originated from a small family that lived far out in The Sticks nearest to the fields.
His parents both worked as farmers for the Agriculture District, tending to crops from dawn ‘till dusk. This left Icarus, a child raised with no siblings, much time to spend as freely as he wished. He kept mostly to himself, practically mute save for the occasional ‘Hello’, ‘Yes’, ‘No’, and ‘Thank you’. Conversations with him proved to be so fruitless and monotonous that at one point the children began referring to him as ‘robot’. Rather than offended, it left him intrigued.
The simplicity of their lifestyle and the low class they resided in barred him from satisfying his curiosity. Robots and the like had no place in their land of plants and dirt paths. At this realization, Icarus stormed out of his abode, leaving his exasperated parents and mindlessly flying past the fields and away from the trail.
That was when he found it. The glorious abyss of beauty, obscurity, and everlasting fascination: a dumpsite.
Well, not exactly. It was more of an abandoned field that because of its inability to grow crops from the years of abuse from scrambling children and careless travellers became filled with old scraps and junk that no one wanted. It was a distance from the houses and tended fields, leaving none to clean or care for it. Even the children had stopped visiting from how rotten and unappealing it had become.
It was perfect. It was the only place where Icarus satisfied his desires for solitude and material oddities. Sure, it wreaked and left him covered in dirt, oil, and who knows what else, but it held stories. Hundreds of untold stories, ones that he’d never learn the truth from but could formulate his own. Rusty old farming tools, broken gadget pieces, discarded books and little notepads—the adventures they held were all molded in his little head, each new and different from the rest. It was like playing pretend with his toys, except this time the toys were things he didn’t have to make himself. But then he did. With additions to the piles of trinkets being as rare as they were, he had to begin sustaining the magic on his own.
His performance at school became the price for his good fortune. Kids laughed at his filth, teachers were repulsed, and the education they provided was simply too dull for him to become invested in. Read this, memorize that, and say only the answer. It spurred his wanderlust out of control and he began skipping altogether.
In their desperation, Icarus’ parents tried everything. They scolded him, but that could only go so far considering he had nothing to lose. No friends, no fond toys, and barring him from the outdoors proved only to drive him to worsen. They finally went with the last option: bribing. If Icarus would cease his obsession and maintain his grades until graduation, he would be allowed a purchase of his choosing.
After pouring grueling effort in his studies, Icarus found results far beyond his expectations. What he lacked in mastery of fundamentals he made up for in execution; his outputs stood above the rest and were captivating. His parents, fairly surprised and proud of his accomplishments, decided to give him his reward early. Icarus requested for a game and console. They were cheap old versions bought secondhand.
He was completely hooked. He played as long as his parents worked and grew to develop a desire for games. He found this was the perfect way to tell stories; he could bring the characters and ideas locked in his head to life and people would have fun at the same time.
Icarus had set his sights on creating videogames and did everything in order to achieve it. He finished high school, wormed his way into college, and by some giant stroke of luck, attained both his desired degree and the necessary connections to the Entertainment District.
He first worked in minor studios, programming simple games that barely had any significance other than casual fun. It wasn’t bad, per say, but it nearly drove him insane how boring the games were. His work was deemed satisfactory, but he couldn’t stay long due to his attitude. The complaints and sarcastic remarks just weren’t worth the trouble when there were other options.
He became stagnant. Studios hired him less and less as his reputation grew. Eventually, it came to a point he began taking other occupations in order to sustain his living. He spent a few years or so in this soul-sucking state, until finally he believed his creativity had completely gone dry.
And then OnceDaed studios found him. They reached out to him only by word of a previous colleague, and only because of the recent competition causing a large gap in their employee count. It had only been running for a couple of years then, barely noticeable in the market, but did have some known games to its name. It was a gem waiting to be polished.
Icarus came to grow fond of the studio and its original staff. How they managed to endure his attitude, one could only guess, but it certainly paid off in the end. The studio began focusing on more story-oriented projects, allowing Icarus to expend as his creativity and improve as he went along. He’s still rough around the edges with much to learn. In comparison to his fellow game developers, he remains just a novice.
Notes:
• Icarus takes much interest in the war and turmoil in general. He thinks it’s far more interesting than the peaceful world he resides in.
• Huge sucker for paranormal stories. He reads them before bed.
• Secretly enjoys romcoms. Will never admit to it. Ever.
• Tends to sleep upside down or in weird positions.
•The crankiest granpa
Played By: Mau
Age: 116
Date of Birth: December 21
Gender: Male
Sexual Orientation:
Face Claim: Kisaragi Shintaro from Kagerou Project
Appearance:
Height: 5’9”
Distinguishing Features: Icarus possesses large black demon wings. Their design is sharp and sleek, the wingspan past his arms, and the color deep enough to look completely solid. He can fly long distances and maintain glides for considerable periods. His fondness for his wings leads him to have them out as often as possible, though many find them a hindrance due to their size. His horns are red and shaped like a scythe, shooting upwards. His tail is a thin black appendage ending in a scissor-like tip.
Character Class: Demon
Residency: Practically lives in his office at OnceDaed Studios in the Entertainment District.
Likes: Trinkets, video games, music, making stories, flying,
Dislikes: Boredom, secrets, candies and pastries, mornings, any kind of physical exertion that does not include flying or snacking or typing on a keyboard, being interrupted during work, criticism, and obnoxiously bright lights.
Personality: Icarus is an eccentric sort; obsessive, childish, and downright annoying, yet at the same time cranky and annoyed by everything and everyone else. The world he believes is filled with so much potential to be great and memorable, but the taint of normalcy and tedium squanders it to meaninglessness. It’s a big, big world, and in order to enjoy it to the fullest, one has to find what makes it interesting and push it to the limit. He has an idealistic mindset when it comes to life and reality, yet possesses a cynic’s perspective when it comes to people (angels and demons alike).
His typical behavior is deceptive and meddlesome. While he may come off curious, excitable, and even friendly, Icarus is not naturally benevolent. If anything, he’d only provide assistance if it means his own benefit, or even his own entertainment. People always have ulterior motives, so it’s only natural he does too, right? His first impressions are usually positive, and it’s only during prolonged and repetitive encounters that he starts showing his true colors.
Icarus takes great joy in being a nuisance for others, especially when they start becoming boring. He will pester on and on, drag them forcefully by the arm, or play the most insidious little pranks in order to provoke people of interest. What makes them tick? How much can they handle? These questions must be answered, or so he believes. He’s much too prideful to give a genuine apology, but that won’t stop him from saying sorry when the victim is getting too personal (and irritating).
He isn’t one for exerting his best, the only exceptions to this being when it relates to his projects. He finds no point in wasting time for extra ‘pizzazz’—if it’s done, then it’s done. It doesn’t interest him, so there’s no reason to dawdle on it. Attempting to push him around will only urge him to rebel. Icarus is as stubborn as a mule, and just as prideful, if not arrogant. He doesn’t take criticism from others well as a result.
His rotten attitude aside, Icarus takes his personal work seriously. He wants to create things that can show how expansive he believes the world is, and if that means having to coop himself in an office 24 hours a day designing and coding games, then so be it. He cares for sustaining creativity, and hates nothing more than seeing wasted potential. His coworkers can find him obnoxious and grouchy all they like, but it’s undeniable that he works hard to ensure the studio’s success. But it’s a wonder how he hasn’t kicked the bucket from the sheer weight of stress yet.
History: Icarus originated from a small family that lived far out in The Sticks nearest to the fields.
His parents both worked as farmers for the Agriculture District, tending to crops from dawn ‘till dusk. This left Icarus, a child raised with no siblings, much time to spend as freely as he wished. He kept mostly to himself, practically mute save for the occasional ‘Hello’, ‘Yes’, ‘No’, and ‘Thank you’. Conversations with him proved to be so fruitless and monotonous that at one point the children began referring to him as ‘robot’. Rather than offended, it left him intrigued.
The simplicity of their lifestyle and the low class they resided in barred him from satisfying his curiosity. Robots and the like had no place in their land of plants and dirt paths. At this realization, Icarus stormed out of his abode, leaving his exasperated parents and mindlessly flying past the fields and away from the trail.
That was when he found it. The glorious abyss of beauty, obscurity, and everlasting fascination: a dumpsite.
Well, not exactly. It was more of an abandoned field that because of its inability to grow crops from the years of abuse from scrambling children and careless travellers became filled with old scraps and junk that no one wanted. It was a distance from the houses and tended fields, leaving none to clean or care for it. Even the children had stopped visiting from how rotten and unappealing it had become.
It was perfect. It was the only place where Icarus satisfied his desires for solitude and material oddities. Sure, it wreaked and left him covered in dirt, oil, and who knows what else, but it held stories. Hundreds of untold stories, ones that he’d never learn the truth from but could formulate his own. Rusty old farming tools, broken gadget pieces, discarded books and little notepads—the adventures they held were all molded in his little head, each new and different from the rest. It was like playing pretend with his toys, except this time the toys were things he didn’t have to make himself. But then he did. With additions to the piles of trinkets being as rare as they were, he had to begin sustaining the magic on his own.
His performance at school became the price for his good fortune. Kids laughed at his filth, teachers were repulsed, and the education they provided was simply too dull for him to become invested in. Read this, memorize that, and say only the answer. It spurred his wanderlust out of control and he began skipping altogether.
In their desperation, Icarus’ parents tried everything. They scolded him, but that could only go so far considering he had nothing to lose. No friends, no fond toys, and barring him from the outdoors proved only to drive him to worsen. They finally went with the last option: bribing. If Icarus would cease his obsession and maintain his grades until graduation, he would be allowed a purchase of his choosing.
After pouring grueling effort in his studies, Icarus found results far beyond his expectations. What he lacked in mastery of fundamentals he made up for in execution; his outputs stood above the rest and were captivating. His parents, fairly surprised and proud of his accomplishments, decided to give him his reward early. Icarus requested for a game and console. They were cheap old versions bought secondhand.
He was completely hooked. He played as long as his parents worked and grew to develop a desire for games. He found this was the perfect way to tell stories; he could bring the characters and ideas locked in his head to life and people would have fun at the same time.
Icarus had set his sights on creating videogames and did everything in order to achieve it. He finished high school, wormed his way into college, and by some giant stroke of luck, attained both his desired degree and the necessary connections to the Entertainment District.
He first worked in minor studios, programming simple games that barely had any significance other than casual fun. It wasn’t bad, per say, but it nearly drove him insane how boring the games were. His work was deemed satisfactory, but he couldn’t stay long due to his attitude. The complaints and sarcastic remarks just weren’t worth the trouble when there were other options.
He became stagnant. Studios hired him less and less as his reputation grew. Eventually, it came to a point he began taking other occupations in order to sustain his living. He spent a few years or so in this soul-sucking state, until finally he believed his creativity had completely gone dry.
And then OnceDaed studios found him. They reached out to him only by word of a previous colleague, and only because of the recent competition causing a large gap in their employee count. It had only been running for a couple of years then, barely noticeable in the market, but did have some known games to its name. It was a gem waiting to be polished.
Icarus came to grow fond of the studio and its original staff. How they managed to endure his attitude, one could only guess, but it certainly paid off in the end. The studio began focusing on more story-oriented projects, allowing Icarus to expend as his creativity and improve as he went along. He’s still rough around the edges with much to learn. In comparison to his fellow game developers, he remains just a novice.
Notes:
• Icarus takes much interest in the war and turmoil in general. He thinks it’s far more interesting than the peaceful world he resides in.
• Huge sucker for paranormal stories. He reads them before bed.
• Secretly enjoys romcoms. Will never admit to it. Ever.
• Tends to sleep upside down or in weird positions.
•
Played By: Mau